If I were to make some kind of statement about what the game is about - even a very long, elaborate and well-considered statement - it would miss. It's that way because it was the only way I knew how to get at the central idea, which is something big and subtle and resists being looked at directly. The narrative in Braid is not being obscure just for obscurity's sake. Not really, because I would not be capable of doing that. When you see people trying to piece together the narrative of the game from the fragments you provided, is it tempting for you to just wade in and lay it all out for them? The old /r/patientgamers Essential Games Listįrom a 2008 interview with Jonathan Blow: Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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